Entries Tagged as 'Research'

Researcher says meh to video game violence

February 7th, 2008 · No Comments

A recent article from GamePolitics brings us news of this entry from the Southeast Psych Blog:

“Common sense tells you that you don’t let an elementary school kid or an older child with a history of aggressive behavior play Grand Theft Auto. But that same common sense tells you that if 90 percent of households have owned or rented a video game every year – while the juvenile crime rate has been going down for more than a decade – then a little Halo 3 never hurt anybody…”

If only more people had that common sense thing.  Take a read and let us know what you think!

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Tags: News · Research

Totally Positive News

January 23rd, 2008 · No Comments

A quick one for this morning.

“A recent study of the video games market shows that heavier gamers and lighter gamers are equally inclined to enjoy playing video games as a family, group or as a party activity, and both groups value gaming as a way to bring their families closer together. The majority of gamers — especially teens and older gamers ages 15 to 65 and older — view playing video games as a way to alleviate stress and to help them unwind.”

Boo-ya!

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Tags: News · Positive · Research

“Inside the Teenage Brain”

December 12th, 2007 · No Comments

 

I saw a fascinating episode of Frontline on our local PBS affiliate last night. It was entitled, “Inside the Teenage Brain.” In typical PBS fashion, you can find a tremendous amount of related information at their site including a viewable version of the entire episode!

One insight that I learned from this broadcast was that the average teenager gets only 7.5 hours sleep and they need 9.25 hours. This “sleep debt” makes focusing and studying even more difficult. Another observation that came out of research referenced in this program was teenagers’ misinterpretation of facial expressions. It appears that the adolescent brain interprets visual displays of emotion in different areas than the adult brain. Because of this, it processes the visual stimuli differently and reaches conclusions which are inconsistent with what adult brains understand.

There is some wonderful information in this program and one of the final messages that they share with the viewer is that in spite of teenagers’ erratic emotions and potentially abrasive behavior, they really want contact with their parents. Sometimes they don’t know how to say this and their desire for independence makes it difficult for them to express it.

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Tags: News · Parenting Decisions · Research

To relieve stress, play a game

December 12th, 2007 · No Comments

From our friends at Kotaku comes news of a study out of the NPD Group that reports that video games are a great way to relieve stress and bond with family members. From the report:

“…while heavier gamers are much more inclined than lighter gaming groups to prefer playing games alone, both groups are equally inclined to enjoy playing games as a family, group or as a party activity, and both groups value gaming as a way to bring their families closer together. Notable also is that the majority of gamers, especially teens and older gamers ages 15 to 65 and older view playing video games as a way to alleviate stress and to help them unwind.”

Pretty cool news.

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Tags: News · Parenting Decisions · Pokemon · Research

NIMF Report Card Says That The Gaming Industry Needs Improvement

December 5th, 2007 · No Comments

 

The National Institute on Media and the Family issued its annual report card for the gaming industry yesterday. It noted a number of areas where the industry had regressed compared to advances made in previous years. You can download the report from this page on their site.

I believe that many of their observations are valid, but a few may be skewed. The most prevalent theme throughout the report is their concern with violent media. Though they recognize the maturation of the game-playing public in one sentence, they criticize the industry for making mature titles in another. The fact is that the violence in many of these games is less graphic than content in R-rated movies (which also are targeted to a 17+ year old demographic).

At one point toward the end of the report I found myself a little confused and I re-read a paragraph a few times to try to get my brain wrapped around the logic. Having not read the original book which they cited as research, I don’t know if this assertion is from NIMF or the researchers themselves. On page 14 in the second paragraph under the “Content” sub-heading of the “Research” section, the report cites the book, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. In this paragraph they state:

Yet, both children and college students were more aggressive to others after playing the aggressive game, even though it did not include what most parents would consider “violent” content. It is important to remember that aggression is typically defined as intentional harm to victims, and not by how graphic it looks.

Correct me if I’m wrong (and chime in below), but according to this, the children and college students intentionally harmed others after playing this game. They define aggression as intentionally harming victims after stating that they players were more aggressive to others after playing the game. Really?

I have no doubt that media can influence behavior and significantly impact the viewer/player. I believe that this is a given. I’ve laughed and cried during films. I have friends who have yelled at their televisions in disgust when characters in their favorite show behave ignorantly. I have witnessed smack talk and elevated emotional reactions during competitive videogame sessions as well. However, I have witnessed all of this behavior during any number of events including baseball games, debate tournaments, and live music concerts. The fact is that we are emotional creatures and we react to input – virtual and real. Our media merely extend our experiential realm. As parents, we need to make sure that our children’s experiences are appropriate for their level of maturity.

Having said that, in spite of any concern I have with specific observations within this report, I whole-heartedly agree with their conclusion which states:

In short, the research published this year continues to provide more evidence about the power of video games to have both intended effects and unintended effects. This wide set of results makes it clear that parents must pay attention to and be involved in children’s video game habits.

This, I believe, is the truth. It is the reason that NIMF continues it’s work and it is why Chris and I created this very site. Download the report and read it. It’s not long and it’s worthwhile information for parents. I invite you to comment on it below or discuss it in our forums.

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Tags: ESRB · Negative · News · Parenting Decisions · Research

Journal Studies Youth Violence in Electronic Media

December 3rd, 2007 · No Comments

 

In a special December supplement of the Journal of Adolescent Health, a number of articles focus on media impact on violence. The suppliment entitled Youth Violence and Electronic Media: Similar Behaviors, Different Venues? is available is available online for free here.

There are a number of interesting articles focused on electronic-mediated bullying and harassment. Though much of this is not focused on gaming in general, these are important and relevant studies to parents. Noted in one of the studies was the fact that approximately 50% of the victims of “online social cruelty” did not know who the bully was. Thus, technology provides the method and opportunity for adolescents to remain anonymous while being hurtful to their peers.

Closer to home is this article on the effects of media violence. In this case, the researcher L. Rowell Huesmann, Ph.D. states that exposure to electronic media violence conclusively “increases the likelihood of aggressive behavior.” This is reinforced with a bar graph that notes the significance of known health threats and places “Media violence and aggression” second only to “Smoking and lung cancer” and above “Condom use and sexually transmitted HIV.”

Whether or not you agree with all of the observations and conclusions presented here, there is some important work and significant data worth noting. If for no other reason than to increase our awareness as parents. Because knowing what to look for helps us better to guide and inspire our children.

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Tags: Negative · News · Parenting Decisions · Research