What can I say? Is this Sony’s attempt to merge HDTV and the AIBO and hope that it catches on like Nintendogs? We’ll see, but the interactive nature is interesting. The real question is whether or not they have incorporated the AI from the AIBO in the software. If it could develop and learn, this concept could have some merit. Nothing like giving your kids a chance to have a pet that can’t make a mess to see if they will get bored or not.
But no matter how cute or intelligently programmed such a virtual pet is, it can’t curl up on your lap on a cold winter’s night. Though I love my LCD TV, it’s not the same. And though pets aren’t inexpensive, the cost of a PS3, HD display, an EYE camera, and this software can go pretty far to adopting and taking care of a little critter from your local animal shelter.
Still, if you aren’t sure that your kids are quite ready for the responsibility of a pet and you already have the hardware, this might be an opportunity to test the waters. (My daughter really thinks that the reason cats have tails if for her to be able to grab them. I hope that she doesn’t have to learn that lesson the hard way.) Also, if you’re child has pet alergies, (my son appears to be allergic to dog and cat dander), This could give everybody a little pet fix without the Benadryl.
Yet again, this could just be a “gateway pet.” You be the judge!
Today is unofficially Grand Theft Auto 4 Day here in the states. And as you know you’re going to be hearing a lot of hub-bub over this game. It’s going to destroy the world and corrupt children. (That was sarcasm in case it didn’t translate well.)
I just read over on Wil Weaton’s site a great post that summarized the absurdity of the whole ‘video games are too violent’ debacle.
“Yeah, it’s always about protecting The Children, which leads me to wonder where The Parents are, and if these people are so serious about making the world better for The Children, why they don’t invest the same amount of energy and resources into securing quality healthcare and world-class education for them as they spend wringing their hands over video games that aren’t even supposed to be played by The Children in the first place.”
I encourage you not only to read his post, but to be active in what your children are watching; and playing. Keep involved and know what it is that you’re providing them with will lead to your children having a successful understanding of all forms of adult media, video games included.
Those of you who have been visiting our site for a while may remember my joy when I received the demo of the PSP God of War title last October. Well, as of yesterday, I finished the full version of the game and I really enjoyed it!
First - this title is rated “M” by the ESRB and it recommended for players 17+ years of age. (For more information about the ratings system, feel free to read our article or visit their site.) Having said this, you may find that it’s acceptable for your teen, but you need to make that call. It is a violent action-adventure title with some interesting puzzle elements. The title begins in ancient Greece amidst the backdrop of the Persian war, but takes you into the underworld and has you battling gorgons, cyclops, basilisks, and others (without giving too much away). It is gory, but appropriately for a Spartan fighting foes in this context. There is some occasional female nudity (some of the goddesses are bare-chested). But I found nothing in the game that seemed out-of-place considering the subject matter.
Having said that, this game is a blast! In fact, I found its references to particular figures of Greek mythology inspiration to crack open an old college textbook to re-read a few of the myths. The game developers have modified the stories slightly to include the protagonist as a factor in these events. Using these familiar characters and events as the setting for their story grants a familiarity to the experience without spoiling anything.
From a presentation point, God of War: Chains of Olympus does an extraordinary job of conveying a sense of immenseness that I wasn’t expecting from a handheld screen. In many ways, this experience is every bit as impressive as the original two God of War titles for the PlayStation2. However, the one area in which this game is not immense is its length. This is the only criticism that I have for the game. It took me less than 10 hours to complete the story. But don’t let this stop you from considering this game.
I would much rather have a short game that feels complete, well constructed, and provides a unique experience than a longer game that includes a number of redundant tasks and repeated environments. I cannot emphasize how impressive the environments are in this game. And the sense of wonder when you witness the titans in chains is practically disarming.
Two of my favorite games of the last decade are Ico and Beyond Good and Evil. They both were critically acclaimed titles that many thought were too short. I would gladly put Chains of Olympus in their company - short but sweet. And oh so sweet it was. In fact, I’ll probably play it again at a higher difficulty before I put it back in the case for a while.
For those of you with a PlayStation 3, I have a wonderful recommendation. The PlayStation Network has a downloadable game entitled flOw and it is really quite pleasant. (For more information and to view some in-game footage, visit Sony’s site.) For those of you with a PSP, I have a similar recommendation. flOw for the PSP was released last week and it is every bit as beautiful as its PS3 cousin. However, there are some differences worth noting. Let’s begin with the PS3 version…
My son and I played flOw on the PS3 about a month ago and he really seemed to enjoy it. We can both play simultaneously so I can help him in some of the more overwhelming situations without him having to surrender his controller. The game takes advantage of the PS3’s six-axis controller to move your onscreen character. All you need to do is tilt the controller to determine the direction that you want to move. If you want to dart in a given direction, just press any button on the controller. That’s all there is to it!
The simplicity of the interface is really what made this accessible to my son. Combine that with the stunning visuals which he seems to think look like “skeleton-fish-bug-things” (a big plus for him on all accounts) and it’s hard not to have fun. But what is flOw?
It’s hard to describe but as an avid gamer I have found it a rather relaxing experience. There are occasional conflicts, but essentially you are an organism that is seemingly swimming around eating other organisms. As you eat more, you grow. Your shape evolves as you play through the game. After you go through all the levels, you return to the beginning and have the opportunity to grow a different organism through the same trials. Though similar, the experience offers enough variety in the gameplay that it is no chore to experience this growth process repeatedly. The visuals, the sound, and the simplicity of the interface makes it a very pleasant experience and one that I can highly recommend for a younger (or older) audience.
As for the recently released PSP version, there are two major differences that I have noted so far. First, since the PSP does not incorporate six-axis control, the player moves his/her creature around using the analog nub. This is fairly intuitive for the average PSP owner, but it does not convey the subtle nuances afforded to those who play the game on the PS3. Most moves on the PSP are more abrupt and less flowing. (Yes, I chose that word intentionally.) The second issue that I observed on the PSP version was that when you proceed from level to level, there seems to be a slight pause or stutter in between levels. This too detracts from the flowing experience.
All in all, each version of the game is under $10 and well worth it. I look forward to more games that seem so simple, yet convey such a deep sensory experience. I recall that someone on the PlayStation forums commented shortly after the original PS3 version of the game was released that it was the most cost effective therapy session money could buy.
For those interested in viewing the original Flash version of the game, you can check it out here.
If you see the above graphic someplace, chances are that the individual who placed it there isn’t trying to bring back roman numerals. This is just one of the ways that Rockstar Games is promoting Grand Theft Auto 4. As of today, they announced the official release date for this anticipated title. It is due to hit the streets April 29th, 2008. If you’re interested, you can read their actual press release.
Before we go into a little history, let’s establish that the Grand Theft Auto series has been steeped in controversy since the original was released in 1997. In fact, I would venture to say that GTA is considered by many to be the most notorious gaming franchise on the planet. Many parent organizations point to this series when they want to criticize videogames. We expect that another wave of uproar will coincide with the imminent release of GTA4 - the first incarnation of the series on this generation of consoles (PS3 and Xbox 360).
We are not here to tell you what is good or bad. We’re here to help you make informed decisions for yourselves. The fact is that we have played these games over the years and we consider the Grand Theft Auto games to be some of the most impressive titles in the industry…for adults. These are very much mature games and are rated accordingly by the ESRB. These games are NOT intended for children. You should think carefully about the subject matter of these titles if you are considering bringing them into your household. They are violent. They include strong language. They involve drugs. They are filled with sexual subject matter. Yet the content is no stronger than most R-rated movies. Having said that, my children won’t be watching such movies or playing these games for many years.
Episode 4 is live! In this episode we rock out with some friends and learn why we haven’t quit our day jobs to be come the next Rock Band. We also play some PAIN and discover why it might just be the best party game for ‘07, but not for the reasons you think. We wrap things up with a bit of talk about how our video game related holiday acquisitions turned out.