Are you searching for rules Age of History code? You’ve come to the right spot. Game Age of History has been published by the Łukasz Jakowski the category of Strategy. The game has been rated with
stars by players.Game for ages Rated for 3+. Game Age of History includes 100K+ downloads. Updated version Nov 2, 2020
Gameapparent.com – offers you the Age of History code that we compiled in Age of History that we created in the form of 18/12/2024. We hope to make it easier to play the game Age of History.
GET A NEW CODE NOW! (Update 18/12/2024)
Age of History latest code.
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How do I enter Age of History code.
Step 1: Visit the homepage Age of History
Step 2: Find the place where you can enter the gift code Age of History
Step 3: Type in the gift code Age of History
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Hacking gold: How do you hack it Age of History.
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Introduction Age of History.
Age of History is a turn-based strategy game in which your object is to dominate the world.
• Maps:
– Earth | [342 Provinces]– Kepler-22b | [404 Provinces]
• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.
• After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.
• Map
– The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.
– Transparent provinces are neutral. Provinces with color belong to other civilizations.
– You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see ‘!’ in top right.
– Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).
• Treasury
– Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).
• Orders – Normal View
– Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.
– Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.
– Build: construct a building in the selected province (see Building Types). This costs money.
– Disband: remove units from the selected province. This decreases military upkeep.
– Vassal: creates a vassal state with another civilization.
– Annex: brings a vassal state back under your full control.
• Orders – Diplomacy View
– War: declare war on a civilization.
– Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.
– Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.
– Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.
– Kick: end an alliance with a civilization.
– Support: give money to a civilization.
• Building Types
– Fort: gives a province a defense bonus.
– Watch tower: allows you to see army numbers in neighboring provinces.
– Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.
• 193 Civilizations
• Vassals
• Offline and Online achievements
• Offline and Online Hall of Fame
• Google Play Game Services leaderboards and achievements!
• Random placment
• Random fill
• Random games
• Scenarios:
– Modern world
– Modern world Full
– World war I
– World war I Full
– World war II
– World war II Full
– Custom scenarios!
• Three different types of fog of war:
– Off
– Standard
– Full
• Tutorial
• Available languages
– English
– Čeština
– Español
– Deutsch
– Français
– Italiano
– 日本語
– Nederlands
– Polish
– Português
– Russian
– 한국어
– Türkçe
– 简体中文
– 繁體中文
– العربية
Special thanks to all translators!
Contact: [email protected]
New feature in Age of History.
Bug fixes
Random Games
Alliances fix
Province names
New scenario: World War II – 1942
New: Sandbox mode
New: Borders
New: Colour of Civilization
New: Army view instead of Economy view
New language: Português
New language: Čeština
Scale of achievements
New language: Nederlands
New language: العربية
New language: Italiano
User can select Civilization in the Random Game mode.
New: Random Game -> Civilization
New language: 日本語
AI improvements: Diplomacy
New language: 한국어
Image Age of History.
Comment on the Age of History.
‘Age of History’ is a turn based strategy game that reminds me of the PS1’s ‘Risk’; specifically, that game’s Ultimate mode. This is a good thing. ———PROS: It has a very stripped down presentation which has the dual benefits of making the game run great, even on low end hardware, as well as taking up next to no storage (28.55mb). Graphics and menus get the job done. The AI is no pushover. This is a game that’s easy to play but hard to master. Many Google Play Games achievements. ———CONS: None.
Originally posted on September 4, 2022 @ 2:08 am