[Code] Age of History latest code 04/2024

Are you searching for rules Age of History code? You’ve come to the right spot. Game Age of History has been published by the Łukasz Jakowski the category of Strategy. The game has been rated with stars by players.

Game for ages Rated for 3+. Game Age of History includes 100K+ downloads. Updated version Nov 2, 2020

Gameapparent.com – offers you the Age of History code that we compiled in Age of History that we created in the form of 16/04/2024. We hope to make it easier to play the game Age of History.

GET A NEW CODE NOW! (Update 16/04/2024)

Age of History latest code.

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How do I enter Age of History code.

Step 1: Visit the homepage Age of History

Step 2: Find the place where you can enter the gift code Age of History

Step 3: Type in the gift code Age of History

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Introduction Age of History.

Age of History is a turn-based strategy game in which your object is to dominate the world.

• Maps:
– Earth | [342 Provinces]– Kepler-22b | [404 Provinces]

• Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.
• After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.

• Map
– The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.
– Transparent provinces are neutral. Provinces with color belong to other civilizations.
– You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see ‘!’ in top right.
– Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).

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• Treasury
– Money is added to your treasury through income tax, which is based off your civilization’s total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).

• Orders – Normal View
– Move: move units from one province to another. You can move between provinces you control or attack another civilization’s province.
– Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.
– Build: construct a building in the selected province (see Building Types). This costs money.
– Disband: remove units from the selected province. This decreases military upkeep.
– Vassal: creates a vassal state with another civilization.
– Annex: brings a vassal state back under your full control.

• Orders – Diplomacy View
– War: declare war on a civilization.
– Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.
– Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.
– Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.
– Kick: end an alliance with a civilization.
– Support: give money to a civilization.

• Building Types
– Fort: gives a province a defense bonus.
– Watch tower: allows you to see army numbers in neighboring provinces.
– Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.

• 193 Civilizations
• Vassals
• Offline and Online achievements
• Offline and Online Hall of Fame
• Google Play Game Services leaderboards and achievements!
• Random placment
• Random fill
• Random games

• Scenarios:
– Modern world
– Modern world Full
– World war I
– World war I Full
– World war II
– World war II Full
– Custom scenarios!

• Three different types of fog of war:
– Off
– Standard
– Full

• Tutorial

• Available languages
– English
– Čeština
– Español
– Deutsch
– Français
– Italiano
– 日本語
– Nederlands
– Polish
– Português
– Russian
– 한국어
– Türkçe
– 简体中文
– 繁體中文
– العربية

Special thanks to all translators!

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Contact: [email protected]

New feature in Age of History.

Bug fixes
Random Games
Alliances fix
Province names
New scenario: World War II – 1942
New: Sandbox mode
New: Borders
New: Colour of Civilization
New: Army view instead of Economy view
New language: Português
New language: Čeština
Scale of achievements
New language: Nederlands
New language: العربية
New language: Italiano
User can select Civilization in the Random Game mode.
New: Random Game -> Civilization
New language: 日本語
AI improvements: Diplomacy
New language: 한국어

Image Age of History.

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Comment on the Age of History.

‘Age of History’ is a turn based strategy game that reminds me of the PS1’s ‘Risk’; specifically, that game’s Ultimate mode. This is a good thing. ———PROS: It has a very stripped down presentation which has the dual benefits of making the game run great, even on low end hardware, as well as taking up next to no storage (28.55mb). Graphics and menus get the job done. The AI is no pushover. This is a game that’s easy to play but hard to master. Many Google Play Games achievements. ———CONS: None.

Learn more
Historical Period
ukasz Jakowski


100K+
Rated for 3+
November 2, 2020
Age of History is a turn-based strategy game where your goal is to dominate the world.

• Map:
– Earth | [342 Provinces]- Kepler-22b | [404 Provinces]

• Orders are placed before each turn. The number of orders you can send in each phase is limited by your Movement Points for that phase.
• After the order is sent, the civilization performs a random sequence of actions at the beginning of each turn.

• Maps
– The capital is the most important province of civilization. If you lose 3 times capital, your civilization will cease to exist. If you capture the capital of another civilization, you will capture all its provinces. The capital has a defense bonus: +15% and an attack bonus: +15%. All the buildings that were built in the capital are here.
– Transparent states are neutral. The colored provinces belong to other civilizations.
– You can scale the map. Double-tap the map to return to standard scale. If the scale is different from the default minimap, you will see “!” you will see the icon. upper right
– Use the Economy and Population buttons to view the Economy and Population values ​​for each province. Use the diplomacy button to see the owner of each province and engage in diplomacy (see Commands – Overview of Diplomacy).

• Treasury
– Money is added to your treasury through income tax based on the total population and economy of your civilization. Your treasury is charged for military service, which is based on the number of your units (sea units have higher maintenance than land units).

• Order – Normal View
– Transfer: transfer units from one state to another. You can move between the provinces you control or attack the provinces of other civilizations.
– Recruiting: recruitment unit from the chosen province. It costs money and is limited by state population. Recruitment from the province will reduce its population.
– Build: build a building in the selected province (see Construction types). It costs money.
– Dispersion: remove units from the selected province. Military service is reduced.
– Vassals: create vassal states of other civilizations.
– Attachments: return a vassal state to your full control.

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• Order – Diplomacy View
– War: declare war on civilization.
– Peace: offer peace to civilization. If accepted, your civilization will no longer go to war.
– Pact: offer a pact to a civilization. If you accept, the civilizations cannot attack each other for five rounds. It can be canceled once in advance using the Battle command.
– Alliances: make offers of alliances with civilizations. If accepted, the civilization will aid you in your military endeavours. Use the War command to tell allies what your goal is.
– Kick: ends the civilization alliance.
– Support: give money to a civilization.

• Type of construction
– Fortress: gives a bonus to the defense of the province.
– The Watchtower: allows you to see the numbers of the army of the neighboring provinces.
– Port: allows the unit to go to sea. Naval units can return to any land province, even if it has no port.

• 193 civilizations
• follow up
• Offline and Online Achievements
• Offline and Online Hall of Fame
• Rankings and achievements on Google Play game services!
• Random placement
• Random loading
• casual game

• Scenario:
– The modern world
– Completely modern world
– First World War
– The First World War complete
– Second World War
– WWII is complete
– Special scenario!

• Three different types of fog of war:
– Dead
– Father
– Complete

• Textbooks

• Languages ​​available
– English language
– Estina
– Spain
– Germany
– French
– Italian language

– Dutch
– Poland
– Portugal
– Russia

– Turkish


– ال

A special thanks to all the translators!

Contact: [email protected]
Damage repair
Casual Games
Repair the alliance
Name of the province
New scenario: World War II – 1942
New: Sandbox mode
New: Border
New: Color of Civilization
New: army view instead of economy view
New language: Portuguese
New language: eština
Success scale
New language: Dutch
New language: ال
New language: Italian
The user can choose Civilization in Casual Game mode.
New: Casual -> Civilization
New language:
AI Upgrade: Diplomacy
New language:
ScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshotsScreenshots
“Age of History” is a turn-based strategy game reminiscent of “Risk” on PS1; in particular, the Ultimate mode of the game. This is a good thing. ———PRESTA: It has a very simple presentation, it has the double advantage that the game runs well even on low-end hardware, and it also uses no memory (28.55mb). Graphics and menu do the job. AI doesn’t give up easily. It is a game that is easy to play but difficult to master. More achievements in Google Play Games. ——— Cons: None.
Details Age of History

Originally posted on September 4, 2022 @ 2:08 am

Update at 11:07 - 20/06/2023
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