Are you searching for rules Momentum: Turn Based Roguelite code? You’ve come to the right spot. Game Momentum: Turn Based Roguelite has been published by the SPF Grey the category of Arcade. The game has been rated with
stars by players.Game for ages Everyone 10+. Game Momentum: Turn Based Roguelite includes 5K+ downloads. Updated version Oct 20, 2022
Gameapparent.com – offers you the Momentum: Turn Based Roguelite code that we compiled in Momentum: Turn Based Roguelite that we created in the form of 21/12/2024. We hope to make it easier to play the game Momentum: Turn Based Roguelite.
GET A NEW CODE NOW! (Update 21/12/2024)
Momentum: Turn Based Roguelite latest code.
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Updating details…
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Introduction Momentum: Turn Based Roguelite.
Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King!
Features:
Turn Based combat
– Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects.
Realtime combat
– On the enemy’s turn, parry their attacks with perfect timing. On your turn, chain multiple attacks together in real time!
Unique Weapons
– Each run, pick attacks from four different weapons, each with a different playstyle!
Synergize
– On your runs, pick up unique relics that synergize together and with your weapon in different ways, leading to multiple strategies
Unlock New Relics
– Unlock new relics to see them in future runs!
Collect and Upgrade Equipment
– Collect and upgrade permanent equipment to customize your playstyle!
Just the Beginning
Unlock a new difficulty level each time you beat the game, introducing new features, relics, and enemy moves!
Come join the discord to provide feedback and get notified when new changes are added! https://discord.gg/nP7AYg43j8
New feature in Momentum: Turn Based Roguelite.
Add: tooltips for each stat
Add: show enemy abilities when targeting them
Add: extra equipment loadout tabs
Add: sort by set
Balance: decreased base game difficulty
Fix: blunt tutorial happening at end of level
Fix: quitting game mid turn exploit
Image Momentum: Turn Based Roguelite.
Comment on the Momentum: Turn Based Roguelite.
Great idea, confusing ui, awful tutorial, success requires rote memorization of enemy attack patterns which is frustrating and boring. There’s something here, but this isn’t it. Edit: normal difficulty should have enemy sprites flash in their parry window. That would be a huge upgrade to player retention. Harder modes could turn it off. Chaining attacks tutorial made no sense, and most of the UI went undefined, obtuse iconography (same attack types can be chained? Where is the attack type?)
Originally posted on December 10, 2022 @ 6:20 pm